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Kawasaki Heavy Industries C151B [601/602] for OpenBVE
#11
(08 September 2017, 04:08 PM)kirbyfan777 Wrote:   Show/Hide

Well, first you will need to know how to mess with polygons in OpenBVE

Or you need to ask for permission to use an existing train and understand the filepaths to all the files and how to modify.

Looking at you, I don't think you can develop for OpenBVE. I tried it, it was more difficult than I expected.
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#12
Oh, you see, Hi1307, I actually did not know how to play OpenBVE at first but later I practiced how to play OpenBVE and knew how to play the game
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#13
(08 September 2017, 04:46 PM)Hi1307 Wrote:   Show/Hide

Wasn't very nice of you to bluntly say that he can't develop a train just by 'looking at' him.

Yes developing trains are rather challenging and require mathematical concepts such as 3D-vectors/space for the objects, knowledge of graphs and functions (for door/object formulae) and mathematical physical quantities such as area, kPa for train parameter calculations. Most of these are covered at the O/A levels in fact.

But if someone is willing to learn then it shouldn't be a problem isnt it? I started my openBVE development journey in 2010 (when I was 11?) I didn't know what are brake pressures what are door formulaes etc. In fact alot of my earlier works were flops. They were nothing like today's standards but I did experiment, I did try things on my own and that got me where I am today.
 SMB142J
| BVESG Developer | SMRT Circle Line | Alstom Metropolis C830/C830C |
| Moderator | openBVESG | Eat-Sleep-Work-Play |
| Forum Team | SGTrains Forums |

This is a computer generated signature, authorisation by the actual user has been obtained. This post is written legitly by SMB142J. 
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#14
Well actually, I could, but my LBAHeader from OpenBVE 1.5.1.6 can't be opened.
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#15
Well actually, I am just 9 years old
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