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Developing for openBVE
#11
For my very first question of the year, Does Anybody Know the Coding for the Poles in the Train?
[Image: tR6TYpt.png]
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#12
(20 February 2011, 06:49 PM)Bngauw Wrote:   Show/Hide

They use the Cylinder command. After that they position the pole properly through the Translate command, and if there is a need to rotate the poles, use the Rotate command.
[Image: nickgoh45-0.png]

Chairperson of Harbourvale City Rapid Transit Grin

Train Reps: 85/86, 221/222
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#13
(20 February 2011, 07:24 PM)nickgoh45 Wrote:   Show/Hide

Ok. Thank you Nick. Now Ive got a rough idea to attempt.
[Image: tR6TYpt.png]
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#14
(20 February 2011, 08:14 PM)Bngauw Wrote:   Show/Hide
After which you can try to apply a texture to it.
Joey Foo
The web design/development guy.
"Have you tried the '404' page on SGTrains.com?"
joeyfoo.com @joeyfjj 

Useful links: Download openBVE / C751A
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#15
How I adjust the Hi-speed of the train? (I know this question very dumb)
OpenBVE and Maple rockz xD [Image: images?q=tbn:ANd9GcQn4frOcwXP8RrlPyETAD_...AimZocMaXA]
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#16
(22 February 2011, 10:37 PM)TIB1143Y Wrote:   Show/Hide
Are you referring to the acceleration?
Joey Foo
The web design/development guy.
"Have you tried the '404' page on SGTrains.com?"
joeyfoo.com @joeyfjj 

Useful links: Download openBVE / C751A
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#17
Nope.
OpenBVE and Maple rockz xD [Image: images?q=tbn:ANd9GcQn4frOcwXP8RrlPyETAD_...AimZocMaXA]
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#18
(22 February 2011, 10:38 PM)joeyfjj Wrote:   Show/Hide

He's most probably referring to the Maximum Speed of the Train. That, I also donno how to do..
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#19
Question! How do you make a Tilt On the Train's Head? Like C751B?
[Image: tR6TYpt.png]
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#20
(25 February 2011, 07:17 PM)Bngauw Wrote:   Show/Hide
Use addvertex command.
Confirm can

Teo Ren Jie
Lead Developer at RRTS Studios
Also develops OMSI 2 maps!
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